Single Golfers of The Villages
Golf in and outside The Villages in Central Florida


GOLFING WITH SGV

Living in The Villages provides many opportunities for SGV Club members to golf year-round. The SGV Club takes advantage of this and offers a variety of golf events. This page includes information about:

A. SGV Golf Events
  • 9-Hole Executive Golf
  • 18-Hole Championship Golf
  • Nine & Dine Golf
  • Special Golf Events
  • Signing up for SGV Golf Events
  • Checking SGV Website for Tee Time
B. SGV Policies
  • No-Show Policy
  • Code of Conduct
  • Rules for Reasonable Accommodation
  • Inclement Weather Guidelines
C. Competitive Games
  • General Information
  • Hole-in-One Award
  • Ghost Rules
  • 9-Hole Executive Games
  • 18-Hole Championship Game
  • Both 9-Hole and 18-Hole Games

A. SGV Golf Events

9-Hole Executive Golf - 2nd Sundays and All Tuesdays

These outings are played on the 2nd and 4th Sundays and all Tuesdays of each month. This is a fun venue to work up to the championship 18-hole courses. People with little or no golfing experience can participate and feel very comfortable. All SGV Club members may participate. These events are played on a variety of executive golf courses that The Villages Tee Time System designates from the requests submitted by the Golf Coordinators.

Normally, a competitive game is played during these outings. There is a $2 prize contribution collected from each participating player. At the after-golf social, winners are determined and prize money is awarded.


Executive Golf events are posted on the Executive Golf sign-up spreadsheet. It shows the event date, sign-up closing date, name of the Golf Coordinator, competitive game, and after-golf social location. Members may participate in the after-golf social even if they do not play golf that day.

A few days prior to closing out the spreadsheet for an event, a sign-up and last-call reminder message is sent to membership. It includes any changes, additional information, etc. Sign-up for executive golf event closes approximately 7 days prior to the event. At that time, the Golf Coordinator locks the sign-up spreadsheet.
Requests to be added or cancelled must be sent to the Golf Coordinator.

It is the player's responsibility to check the SGV website under Tee Times to determine when and where his/her tee time is and with whom he/she is playing.

Tee Designation: Women may choose any tee. Men may choose any tee except the forward (green) tees. If men qualify for "Super Senior" status (age 75+) they may also play from the forward tees. Players must use the same tee for the entire round.


Skill Rating: Executive Golf Coordinators use player skill ratings to put together the golf foursomes as fairly and evenly matched as possible for team-scored events. These skill ratings are initially provided by the players when they sign up on the spreadsheet. There are 4 skill levels: A = Best; B = Good; C = Average; D = Beginner. For games that are individually scored (Bingo, 1-2-3, Two Best Scores and Inverse Poker), players' scores are recorded. Once a player has recorded 5 scores, those scores are averaged to produce a skill rating according to the current parameters used to determine the "score range" for the 4 ratings. The player's skill rating on the spreadsheet is then changed accordingly. A total of 10 of the most recent scores are recorded and averaged. The oldest score is dropped when a new score is recorded. Averaging continues and a player's skill rating is revised as appropriate.

Maximum Recorded Score: To keep up the pace of play, no player/team may score any hole at more than double par (6 on par 3's, 8 on par 4's).

18-Hole Championship Golf - Every 2nd and 4th Saturday

These golf events are played on the 2nd and 4th Saturdays of each month. From May through September, outings are scheduled at courses in The Villages. From October through April, outings are scheduled at several area courses within about an hour's drive of The Villages.

Normally, a competitive game is played during these outings. There is a $3 prize contribution collected from each participating player. Golf is followed by a meal, drinks, camaraderie and awards.

An initial email invitation and a last-call message for each outing are sent to membership with information about the venue and competitive game. Sign-up for 18-hole championship golf closes on the Sunday evening prior to the event. At that time, the Golf Coordinator locks the sign-up spreadsheet. Requests to be added or cancelled must be sent to the Golf Coordinator.

Tee times, playing partners, game rules and outing details are sent to the participants via email 3-4 days prior to the event. Tee times are also posted on the SGV Tee Times page. If the event is in The Villages, tee times will also be posted in The Villages Tee Time System.

Tee Designation: As of October 2018, a player can tee off from one tee forward of the designated men's or ladies' tee if the sum of the player's age and his/her handicap is 100 or greater. 

Handicapping: The Golf Coordinator creates balanced foursomes using the players' 18-hole handicaps. Players' handicaps shown in the sign-up spreadsheet come from either the GHIN system (if the player subscribes to the system), or from a handicapping spreadsheet maintained by the 18-Hole Golf Director. If the player has a GHIN handicap, he/she should update it on the sign-up sheet when it changes. If the player does NOT have GHIN handicap, scores from individually scored games are entered into the handicapping spreadsheet to compute the player's handicap, and the SGV 18-Hole Golf Director updates the handicaps on the sign-up spreadsheet as needed. The 10 most recent 18-hole scores are used for this rolling computation.

Maximum Recorded Score: To help speed play during 18-hole outings, as of October 2018, the maximum recorded score on a hole will be 2 over par + 1. For example, on a par 4 hole, if the ball is NOT HOLED after 6 strokes, it is picked up and the recorded score is 7 (4+2+1=7). Similarly, for a par 3, the maximum recorded score would be 6 (3+2+1=6). For a par 5 hole, the maximum recorded score is 8 (5+2+1=8). Note that this rule pertains primarily to individually scored games, as it would be very unusual that the scores for a scramble or shamble would necessitate this rule being invoked.
From May 1st through late September, Nine & Dine is played every Wednesday in The Villages on several championship courses. It is normally a shotgun format starting at 5:30 PM, followed by drinks/dinner at the hosting country club restaurant.

During the Fall and Winter seasons, the schedule is more sporadic (once or twice a month), and the format is consecutive tee times (vs. shotgun). The venue is either Orange Blossom Hills or an "off-campus" golf course, starting usually at 2:00 PM followed by drinks/dinner at or near where we play.

An email is sent to the membership inviting them to sign up on the Nine & Dine spreadsheet. Tee times will be posted on the SGV website.

The format is totally casual. Players may choose their cart partner or team, and play competitive game or not, from whatever tees they choose.

Special Golf Events

The SGV Club, being a group interested in golfing, socializing, fun and fellowship, is always open to suggestions for new golfing formats and outings for all members to enjoy. If you have an idea or suggestion, please contact any Steering Committee member or Golf Coordinator.

Signing Up for SGV Golf Events

Signing up for all SGV Club golf outings is done through the Google Documents Spreadsheet system. Each golfing category will have a separate link to a sign-up spreadsheet for its events.

Player Responsibility: To sign up, go to the SGV website Calendar page at least 7 days before the outing and click on the desired event. When the spreadsheet opens, go to your row/line and enter "yes" in the appropriate column to indicate that you want to golf on that day. After you have entered "yes," you must hit Enter (or Tab to another cell) to register your input before leaving the spreadsheet. It is your responsibility to revisit the spreadsheet to confirm that your preference to play has been properly recorded.

Checking SGV Website for Tee Time

It is the player's responsibility to go to the SGV website under Tee Times to check his/her tee time, golf course and playing partners. Tee times are posted 2-3 days prior to the date of the event. Normally there will not be an email sent out with tee time information (except for 18-hole championship golf).

Players are expected to be at the golf course approximately 30 minutes prior to their tee time. Players should make golf cart arrangements within their foursome or rent a golf cart from the closest championship course.


B. SGV Policies

SGV No-Show Policy

SGV is a large group. As such, we need to be respectful of The Villages golf courses and off-site courses, our Golf Coordinators and our fellow SGV golfers. Toward that end, and to ensure the highest possible member participation, the club implemented a "no-show" policy. We encourage members to sign up for events, but urge them to cancel as soon as possible if they cannot participate in an event for which they signed up. This helps save our coordinators' time and effort in creating foursome and requesting tee times.

The complete No-Show Policy can be accessed by clicking this link:

Amended No-Show Policy

The spreadsheet providing a Recap of No-Shows can be accessed by clicking this link:

SGV Code of Conduct

SGV members are a friendly and courteous group. We adhere to a Code of Conduct at our golf events to ensure that everyone enjoys a pleasant, fun-filled golf experience.  


Rules of Reasonable Accommodation

Inclement Weather Guidelines

Prior to Tee Time: If rain or another weather-related situation occurs on a golf day, members should use their best discretion whether or not to play golf.

Before heading to the course, members should call ahead for a conditions update. Alert the Starter of your plan to play or cancel.

On some occasions, the course or SGV Club may cancel the event. Members should check with the Starter to confirm. Should the club cancel but the course remain open, members may play at their own discretion.

Difference in Courses: Weather conditions may not be the same for all assigned courses. Some teams may be able to play complete rounds while others may be forced to cancel or withdraw during play.

Once on the Course: If lightning/thunder occurs, please stay out of harm's way and leave the course. Do not take chances. Member safety always should be the main concern.

After-Golf Social: For 9-hole golf events, the social generally begins two hours after the first assigned tee time. Other golf events vary for the related social. If inclement weather prevents the completion of play, the social may still take place. At the social, the Golf Coordinator has the discretion to determine whether the game of the day will be cancelled with any monies collected returned to team members, or prizes will be awarded for those who were able to complete play.


C. Competitive Games
General Information

This section provides general information about competitive games played at SGV golfing events. Some competitive games are only played during 9-hole executive golf, some are only played during 18-hole championship golf, and some are played in either event, as categorized below.

Golf scorecards and prize money are turned in to the Golf Coordinator at the after-golf social. Winners are determined and announced, and prize money is distributed accordingly. Prize money for absent players is placed in dated envelopes and given to the Executive Golf Director or 18-Hole Golf Director to hold and distribute within 30 days at subsequent golf socials or the next Thursday monthly meeting/social. After that, the envelopes are given to the Club Treasurer, who will deposit the expired, uncollected prize money into the Club Treasury bank account to be available for official SGV Club activities.

Hole-in-One Award

Any SGV player who makes a hole-in-one during an SGV Club golf event will receive a monetary prize award of $50. This will be in addition to any prize money received by winners in the competitive game played during that event. The player will be recognized and receive this cash prize at the next monthly SGV Club meeting and social.

Ghost Rules

When there is a threesome in a competitive golf outing, a "ghost" will be used in most cases:
  • Each of the 3 players will get a second attempt at each shot on 1/3 of the holes, to be done in rotation. Player 1 will play a second ball on holes 1, 4, 7; Player 2 on holes 2, 5, 8; and Player 3 on holes 3, 6, 9. If playing 18 holes, this same rotation will be used on holes 10 through 18.
  • The minimum tee shot requirement must also be fulfilled by the ghost.
  • The second ball hit by the ghost player is always the ghost ball.

Note: If The Villages Tee Time System assigns a non-SGV player to a 3-person SGV team, it may not be possible to use a ghost player. Also, 2-person teams cannot use a ghost player and are not eligible to participate in the prize competition for team-scored events. In these situations, players do not contribute to the prize fund and just play for the fun of it.


9-Hole Executive Games

1-2-3 GAME: All players hit their own ball from tee to green for each hole. The team score is calculated by taking only one best score on holes 1, 4, 7; two best scores on holes 2, 5, 8; and three best scores on holes 3, 6, 9. Each player (including the ghost player) must use their score for at least 3 holes for the foursome game total. The second ball hit by the ghost player is always the ghost ball.

BINGO: All players hit their own ball from tee to green for each hole and turn in their individual 9-hole scores. A random card drawing occurs for score numbers. Prize money is then divided among the number of players with the matching scores.

FEWEST PUTTS: All players hit their own ball from tee to green for each hole. Prizes are awarded for the fewest putts. The lowest putting scores by gender win prize dollars. The ball must be on the putting surface to begin the score count. Once the count begins, all strokes taken are counted as a putt even if you putt off the green and have to chip back onto the putting surface. Both your actual score and number of putts will be recorded on the scorecard, although only the number of putts are totaled for your score. 

For example:

    • If you par the hole after taking 2 putts, record your score: 3/2 or 4/2; with 1 putt: 3/1 or 4/1.
    • If you hole the ball with a total score of 6 (par 3 hole) or 8 (par 4 hole) after 2 putts, record your score: 6/2 or 8/2; after 3 putts: 6/3 or 8/3 or whatever number of total strokes taken to hole the ball.

Note: This game follows the "double par" maximum strokes rule. Once you have taken 6 strokes on a par 3 (8 on a par 4) and have not holed the ball, you must pick up your ball and record a 4-putt penalty. Your score would be recorded 6/4 or 8/4. You may not record a lesser number of putts attempted before picking up the ball.

FEWEST PUTTS SHAMBLE: All players tee off. The team agrees on the best tee shot and all players hit from that position for the next shot. Each player then plays their own ball for all subsequent shots until their ball is holed. Each player must have a minimum of 1 tee shot used by the foursome. Prizes are awarded for the fewest putts. The lowest putting scores by gender win prize dollars. The ball must be on the putting surface to begin the putting score count. Once the count begins, all strokes taken are counted as a putt even if you putt off the green and have to chip back onto the putting surface. Both your actual score and number of putts will be recorded on the scorecard, although only the number of putts are totaled for your score. 

For example:

    • If you par the hole after taking 2 putts, record your score: 3/2 or 4/2; with 1 putt: 3/1 or 4/1.
    • If you hole the ball with a total score of 6 (par 3 hole) or 8 (par 4 hole) after 2 putts, record your score: 6/2 or 8/2; after 3 putts: 6/3 or 8/3 or whatever number of total strokes taken to hole the ball.

Note: This game follows the "double par" maximum strokes rule. Once you have taken 6 strokes on a par 3 (8 on a par 4) and have not holed the ball, you must pick up your ball and record a 4-putt penalty. Your score would be recorded 6/4 or 8/4. You may not record a lesser number of putts attempted before picking up the ball.

Note: If a ghost player is necessary, the ghost is only used for the tee shots. The ghost does not hit the ball on any subsequent shots or during putting, and no score is recorded for the ghost. Additional rules for using a ghost are described above. The
second ball hit by the ghost player is always the ghost ball.

INVERSE POKER: Prize money is distributed by gender. The scores for all 9 holes are used to form a 5-card poker hand. The highest is five 2's, then five 3's, then five 4's. Note that four 4's & one 3 beats four 4's & one 5. The order of rank is: 5 of a kind; 4 of a kind with additional low score; then a full house (3 of one number and 2 of a different number); then a straight of number sequence.

Birdies are "wild cards" and are given more weight in determining the best scores. For example, a score of four 3's and one birdie would beat a score of five 3's. A hole-in-one is counted as two birdies.

The order of best scores is:

    1. Five 2's
    2. Five 3's made with four 3's & one birdie (each additional birdie would beat this score accordingly)
    3. Five 3's without a birdie
    4. Five 4's made with four 4's & one birdie (each additional birdie would beat this score accordingly)
    5. Five 4's without a birdie

SHAMBLE - Individually Scored: All players tee off. The team agrees on the best tee shot and all players hit from that position for the next shot. Each player then plays their own ball for all subsequent shots until their ball is holed. Each player must have a minimum of 1 tee shot used by the foursome. Each player's individual score is recorded on the scorecard. Prize money is distributed by gender.

Note: If a ghost player is necessary, the ghost is only used for the tee shots. A ghost does not hit the ball on any subsequent shots or during putting, and no score is recorded for a ghost. Additional rules for using a ghost are described above. The second ball hit by the ghost player is always the ghost ball.


18-Hole Championship Game

123-543 GAME: All players hit their own ball from tee to green for all 18 holes and all individual scores are recorded. The team score is calculated by taking 1 best score on each par 5 hole, 2 best scores on each par 4 hole, and 3 best scores on each Par 3 hole. Each player's score must be used for at least 6 holes for the foursome's 18-hole game total. For a threesome, the Golf Coordinator will choose a player with an appropriate handicap to level the team, and add that players scores to the scorecard at the end of the round before the card is finalized and turned in. No ghost is used during play.

BOTH 9-Hole and 18-Hole Games

PUTT-YOUR-OWN SCRAMBLE: All players tee off. The team agrees on the best tee shot and all players hit from that position. This continues until at least one ball is on the green. The team agrees on the best ball to putt and the ball is marked. Each player then putts his/her own ball from that mark and continues to putt until the ball is holed. Each player's score for the hole is recorded (counting all approach and putting strokes). Each player must have a minimum of 1 drive used for 9-hole golf and 3 drives used for 18-hole golf. At the end of the round, the players' scores are totaled and divided by the number of players for the team score. In the event that a player holes the ball from off the green, the other players must still play from that spot and hole the ball, counting all of their individual approach and putting strokes. No ghost is used for threesomes.

For example, Harry's foursome gets three balls on the green on their second shot using normal Scramble rules. The team agrees on the best ball to putt. Harry putts and it goes in the hole, giving him a score of 3. Rex and Joyce each hit 2 putts to hole the ball, so their score is 4. Abby has to putt 3 times to hole the ball, making her score 5. 

Note:
For 9-hole executive golf, this game follows the "double par" rule. If you have taken 6 strokes on a Par 3 or 8 on a Par 4, you must pick up your ball and record a 4-putt penalty. For 18-hole championship golf, the maximum allowable strokes is 2 over par +1.


SCRAMBLE: All players tee off. The team agrees on the best tee shot and all players hit from that position. This continues for all subsequent shots until the ball is in the hole. Each player must have a minimum of 1 drive used for 9-hole golf and 3 drives used for 18-hole golf. For a threesome, a ghost is used in rotation for the round, and the ghost must also have the required number of drives used. The second ball hit by the ghost player is always the ghost ball.

SHAMBLE - Team-Scored: All players tee off. The team agrees on the best tee shot and all players hit from that position for the next shot. Each player then plays their own ball for all subsequent shots until their ball is holed. Each player's individual score is recorded on the scorecard. The players' total scores are then added together and divided by the number of actual players to determine the team score. Each player must have a minimum of 1 drive used for 9-hole golf and 3 drives used for 18-hole golf.

Note: If a ghost player is necessary, the ghost is only used for the tee shots. A ghost does not hit the ball on any subsequent shots or during putting, and no score is recorded for a ghost. Additional rules for using a ghost are described above. The second ball hit by the ghost player is always the ghost ball.


STEP-ASIDE SCRAMBLE: All players tee off. The team agrees on the best drive, and only the 3 players whose drives were NOT used take the next shot. This continues all the way until the ball is holed. Each player must have a minimum of 1 drive used for 9-hole golf and 3 drives used for 18-hole golf. For a threesome, a ghost is used in rotation for the round, and the ghost must also have the required number of drives used. The second ball hit by the ghost player is always the ghost ball.

TWO BEST SCORES: All players hit their own ball from tee to green and record their individual scores. The lowest 2 scores per hole are added together to make the team's score for each hole, with the following requirement:
  • For 9-hole golf, each player must use their score for at least 2 holes for the team total.
  • For 18-hole golf, each player must use their score for at least 6 holes for the team total.

Note: For a threesome in 18-hole golf, the Golf Coordinator will choose a player with an appropriate handicap and add that player's scores to the card at the end of the round before the card is finalized and turned in. No ghost is used during play.


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